Skip to content
JOURNAL ARTICLES
Seo, K. , Fels, S. et al. (in revision ). The illusion of having a large virtual body biases size perception in patients with mild cognitive impairment. Science Translational Medicine .
Seo, K. , Dodson, S., Harandi, N. M., Roberson, N., Fels, S., & Roll, I. (2021). Active learning with online video: The impact of learning context on engagement . Computers & Education, 165 , 104132.
Seo, K. , Fels, S., Kang, M., Jung, C., & Ryu, H. (2020). Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors . Human–Computer Interaction , 1-38.
Seo, K. , Kim, J. et al . (2018). Can Serious Games Assess Decision-Making Biases? Comparing Gaming Performance, Questionnaires, and Interviews . European Journal of Psychological Assessment .
Seo, K. , Lee, A. et al . (2018). Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality . Journal of Visualized Experiments , (134), e57284.
Song, H., Seo, K. et al . (2018). Servicizing Solutions for Manufacturing Firms: Categorizing Service Ideas from Product-Service Integrated Examples . The Design Journal , 1-36.
Seo, K. , Jun, D. W. et al . (2017). Multi-Sensory Integration Impairment in Patients with Minimal Hepatic Encephalopathy . Scientific Reports , 7(1), 14947.
Seo, K. , Kim, J. K. et al . (2017). Virtual Daily Living Test to Screen for Mild Cognitive Impairment using Kinematic Movement Analysis . PloS one , 12(7), e0181883.
Seo, K. et al . (2016). Mixing Up Social Traits for Co-Design Practices . Archives of Design Research , 29(1), 99-108.
Seo, K. , Kim, J. et al . (2014). ‘RehabMaster TM’: A Pervasive Rehabilitation Platform for Stroke Patients and Their Caregivers . Pervasive Health , 131.
CONFERENCE PAPERS
Seo, K. , Fels, S., Yoon, D., Roll, I., Dodson, S., & Fong, M. (2020, August). Artificial Intelligence for Video-based Learning at Scale . In Proceedings of the Seventh ACM Conference on Learning@ Scale (pp. 215-217).
Fong, M., Dodson, S., Harandi, N. M., Seo, K. et al . (2019). Instructors desire student activity, literacy, and video quality analytics to improve video-based blended courses . In Proceedings of the Sixth (2019) ACM Conference on Learning@ Scale (p. 7). ACM.
Fujita, K., Tedjasaputra, A., Lee, U., Miyafuji, S., Ghazali, M., Seo, K. et al . (2019). Asian CHI Symposium: Emerging HCI research collection . In 2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 (p. 3298996). ACM.
Wu, F., Zhou, Q., Seo, K. et al . (2019). I got your point: An investigation of pointing cues in a spherical fish tank virtual reality display . In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1237-1238). IEEE.
Frier, W., Seo, K. et al . (2016). Hilbert curves: a tool for resolution independent haptic texture . In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (pp. 211-212). ACM.
Lee, J., Kim, J., Seo, K. et al . (2016). A Case Study in an Automotive Assembly Line: Exploring the Design Framework for Manufacturing Gamification . In Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future (pp. 305-317). Springer International Publishing.
Roh, S., Seo, K. et al . (2016). Goal-Based Manufacturing Gamification: Bolt Tightening Work Redesign in the Automotive Assembly Line . In Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future (pp. 293-304). Springer International Publishing.
Seo, K. , Han, G. et al . (2015). Design Requirements for PT-tv (Play Therapy with TV): An Observational Study on Play Therapy and TV Viewing . In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (pp. 137-142). ACM.
Seo, K. (2014). Autonomy-based rehabilitation design: balancing capability and complexity . In CHI’14 Extended Abstracts on Human Factors in Computing Systems (pp. 957-962). ACM.
Seo, K. , Kim, J. et al . (2013). Serious games for stroke patients: attending to clinical staff’s voices . In The 5th International Congress of International Association of Societies of Design Research (pp. 1-11).
Seo, K. et al . (2013). Case study of developing medical serious game ‘RehabMaster’ by participatory design . In HCI Korea 2013 , (pp. 1103-1106).
Seo, K. , Lee, J. et al. (2012). A four-legged learning experience design framework for serious games . In HCI Korea 2012 , (pp. 691-695).
PATENTS
Shin, J., Jung, C., Lee, H. W., Jang, W., Roh, S., Lee, J., Seo, K. et al . (2017) “Factory gamification method and system by using quality assurance device in tightening”, US Patent O20170187US; Korea Patent 10-2017-0039851.
Seo, K. et al . (2016) “Screening method for mild cognitive impairment patients using kinematic movements analysis in the immersive virtual environment” , Korea Patent 10-2016-0171246.
Seo, K. , Kim, J. et al. (2015) “Motivational affordance matching algorithm and tool” , Korea Patent 10-1561765.
INVITED TALKS
“Current challenges and opportunities in medical HCI,” presented at the HCI Korea 2018 , Feb. 1, 2018, Jeongseon.
“Behavior assessment in augmented reality and virtual reality,” presented at the Korea Institute of S&T Evaluation and Planning , Aug. 22, 2017, Seoul.
“Virtual reality in rehabilitation,” presented at the Research Society of Rehabilitation Medicine in East-North Seoul , July 13, 2017, Seoul.
“Medical & Industrial Human-Computer Interaction,” presented at the Interact Lab., School of Engineering and Informatics, University of Sussex , Jan. 13, 2016, Brighton.
“Cognitive assessment in an immersive virtual environment,” presented at the Toinmo Academia , March 28, 2015, Seoul.
“Medical HCI & VR-based education,” presented at the Nexon Computer Museum , Nov. 27, 2014, Jeju.
Like this: Like Loading...