Selected as a postdoctoral fellow at the University of British Columbia (UBC), Department of Electrical and Computer Engineering, under the supervision of Prof. Sidney Fels.
Analyzed the trends of AR/VR technology, industry, and policy, and government R&D investment in Korea and suggested implications for this (please note that this reports is written in Korean).
Participated in ACM TVX2018 conference as an organizing committee member (inter alia, Demo Chair).
How can we use the immersive virtual reality technology to improve the feature selection process in a connected-car service design?
How can we use multi-sensory integration principles to improve mid-air haptic feedback in virtual reality?
Can gamification improve worker’s motivation and experience during current monotonous work (e.g., bolt tightening)?
Can virtual reality-based daily living assessment improve the diagnostic validity of early dementia patients?
Can museum exhibition design using virtual reality technology improve the learning and engagement of museum experience?
Can implicit and explicit game data reflect the results of interviews and questionnaires, respectively?