Period: 2011 ~ 2012
Grant: Korean NRF
Partner: Hanyang Medical Center
Autonomy, a state of being independent or self-governing, is critical to harness patient empowerment to in-home therapy program, after being discharged from the hospital. How we support patient autonomy in an unsupervised home-based rehabilitation program is arguably present in every healthcare system design decision and yet many questions surrounding autonomy-based design in healthcare systems and devices remain unanswered. In this context, the aim of this project is to design the home-based rehabilitation platform for post-stroke patients, RehabMaster™, in particular for what kinds of autonomy supports should be of value for the in-home rehabilitation.
- Applied user research methods to understand how the rehabilitation process works out
- Proposed interaction design factors for supporting patient autonomy
- Conducted case studies on post-stroke patients to verify the effect of a new system
- Tools: Focus group interview, on-site observations, contextual-inquiry, design of experiments
- Seo, K., Kim, J., Ryu, H., & Jang, S. (2014). ‘RehabMaster TM’: A Pervasive Rehabilitation Platform for Stroke Patients and Their Caregivers. Pervasive Health, 131.
- Seo, K. (2014). Autonomy-based rehabilitation design: balancing capability and complexity. In CHI’14 Extended Abstracts on Human Factors in Computing Systems (pp. 957-962). ACM.
- Seo, K., Kim, J. et al. (2013). Serious games for stroke patients: attending to clinical staff’s voices. In The 5th International Congress of International Association of Societies of Design Research (pp. 1-11).
- Seo, K. et al. (2013). Case study of developing medical serious game ‘RehabMaster’ by participatory design. In HCI Korea 2013, (pp. 1103-1106).
- Seo, K., Lee, J. et al. (2012). A four-legged learning experience design framework for serious games. In HCI Korea 2012, (pp. 691-695).
- Interview (2014). Personalized in-home rehabilitation. News H.